Xbox 360 Supplies Power to Videogaming

By Bernard W. Oakford

So let's begin at the top by going directly to the bottom - the bottom line, that is, the assumption being that price is the main deciding factor behind any purchase since if price were no object at all then all three consoles could be purchased and enjoyed. And the first fact to learn about videogaming console prices is that the Playstation 3 is the most expensive one, even if it does offer more features in general than its rivals. However, the Xbox 360 and the Wii also provide unique features of their own.

However, both the Xbox 360 and the Wii do provide their own unique features as well.

Besides, sheer computational strength does not always translate into better software - which is to say, fun games. In fact, the console with the weakest such processor of the bunch, Nintendo's Wii, is the runaway bestseller of them all by far, with gameplay that has so captured the popular imagination that it wasn't until over two years after its market debut that Wii consoles could be easily found for sale!

Besides, sheer computational strength does not always make for better software - which is to say, fun games. In fact, the system with the slowest processor of the bunch, Nintendo's Wii, is by far the runaway bestseller of them all, with gameplay that has so captured the popular imagination that it wasn't until over two years after its market introduction that Wii consoles could be easily found for sale!

But the Playstation 3 bears an "emotion engine" that fully uses the platform's brute computational strengths to render more lifelike facial expressions for much more immersive gaming experiences. The Xbox 360, at a very close second place right behind Sony, is also graphically stunning and capable of very realistic details, and it also provides richer online gameplay, with interesting non-gaming services in addition. Nintendo's online offerings are also notable, but it is rightly renowned more for the revolutionary user interface incorporating actual human kinetics to control characters' actions onscreen. - 29852

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