If you're looking to get better roleplaying skills as a player, one way in D...D is to create a better D...D character background. Building a better D...D background allows your Dungeon Master more material to work with in creating the story. It also will give the player and other players more character hooks and opportunities to grab on to. We're going to list five tips on how to create a better D...D character background to improve your roleplaying experience. These tips will provide quick and easy to use plot hooks and personality traits.
Choose one thing that your character will die for. This is a focal point to the character. It could be any attack on a religious member of his church causes him to go into a blind rage against the attacker. Or maybe he is fighting to save his people from an evil overlord. Anything that will help his people or hurt the evil overlord is good enough for him to die for.
Decide on three things that your D...D character will always fight over. Maybe he has an unrelenting hatred for trolls and whenever he is near them he must find them and attack them. Or, maybe whenever he encounters citizens from a small, secluded town he feels compelled to fight them over past wrong-doings. Choose three possible situations or trigger mechanisms that your character will fight for.
Pick one thing that your character absolutely fears. This fear can alter an adventure if a character runs into one of the fearsome obstacles that he feels he must avoid. This could be an extremely large fear of something that you don't common run into. Or, it could be a small fear of something that is a lot more common. The player will have to choose what they think is correct for the character.
Pick one characteristic that defines your character to other people. This characteristic is what NPCs or other players usually refer to your character as being. "Yeah that Fighter, he's crazy." A crazy fighter could be someone that fights in a completely unpredictable matter. Perhaps there is method to his madness, but if there is only he apparently knows what it may be.
Pick one additional character that is important to your character. This character could be another person in the party, or it could be an NPC. Then you need to define the relationship between your character and the other character. This could be a good connection, someone who has always been there to help you in your time of need. Or, it could be someone that always has a negative influence in your life. Maybe when you're at your worst, this person seems to always show up and makes things even more miserable.
These seven characteristics don't take too long to figure out when you're creating a character. Decide on one thing you would die over, three things that you would fight for, one thing that your character is intensely scared of, one personality characteristic and one supplementary character that is somehow connected to yours. By answering each of these questions listed above, you can easily develop a more fleshed out character. This gives you more roleplaying opportunities and hooks for roleplaying due to the fact that you've developed a better D...D character background. - 29852
Choose one thing that your character will die for. This is a focal point to the character. It could be any attack on a religious member of his church causes him to go into a blind rage against the attacker. Or maybe he is fighting to save his people from an evil overlord. Anything that will help his people or hurt the evil overlord is good enough for him to die for.
Decide on three things that your D...D character will always fight over. Maybe he has an unrelenting hatred for trolls and whenever he is near them he must find them and attack them. Or, maybe whenever he encounters citizens from a small, secluded town he feels compelled to fight them over past wrong-doings. Choose three possible situations or trigger mechanisms that your character will fight for.
Pick one thing that your character absolutely fears. This fear can alter an adventure if a character runs into one of the fearsome obstacles that he feels he must avoid. This could be an extremely large fear of something that you don't common run into. Or, it could be a small fear of something that is a lot more common. The player will have to choose what they think is correct for the character.
Pick one characteristic that defines your character to other people. This characteristic is what NPCs or other players usually refer to your character as being. "Yeah that Fighter, he's crazy." A crazy fighter could be someone that fights in a completely unpredictable matter. Perhaps there is method to his madness, but if there is only he apparently knows what it may be.
Pick one additional character that is important to your character. This character could be another person in the party, or it could be an NPC. Then you need to define the relationship between your character and the other character. This could be a good connection, someone who has always been there to help you in your time of need. Or, it could be someone that always has a negative influence in your life. Maybe when you're at your worst, this person seems to always show up and makes things even more miserable.
These seven characteristics don't take too long to figure out when you're creating a character. Decide on one thing you would die over, three things that you would fight for, one thing that your character is intensely scared of, one personality characteristic and one supplementary character that is somehow connected to yours. By answering each of these questions listed above, you can easily develop a more fleshed out character. This gives you more roleplaying opportunities and hooks for roleplaying due to the fact that you've developed a better D...D character background. - 29852